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21. PI - Lessening Mouseclicks (Practical ideas) - in Player Features and Ideas Discussion [original thread]
I say we take off and nuke the site from orbit. It's the only way to be sure. Seriously, PI is a HUGE click fest and in desperate of streamlining. I have found that I have two basic types of set ups: extraction and production. Being able to sa...
- by Rayzilla Zaraki - at 2015.05.07 12:43:04
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22. Sticky:Dev blog: X Marks The Spot - The New Star Map Is Out Of Beta - in EVE Information Portal [original thread]
The new map works just spiffy at the interstellar level. I like I for that. The only bugaboos I have with it for this is when I focus on a system, I'd like it to be at the same zoom level I am already at. Right now, it zooms out a little from what...
- by Rayzilla Zaraki - at 2015.05.03 23:07:33
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23. Announcement:MOSAIC - General Feedback - in EVE Information Portal [original thread]
The map works better, but still not as effective as the old one. Icons for celestials and even the probes obscure the icons for the anomalies and signatures. Make the latter transparent, maybe? Smaller? Something. The zooming in and out is pre...
- by Rayzilla Zaraki - at 2015.04.28 21:27:07
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24. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
I'm really pretty bummed seeing all the ideas of the OAs being able to emit a pulse to decloak or absolutely pinpoint a cloaked ship or even cause there to be some sort of time limit for cloaks. This is total easy button game play. These structur...
- by Rayzilla Zaraki - at 2015.03.24 14:48:06
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25. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
If players will be able park the new structures wherever they want, they'd likely want to plant them in or very near (on grid) asteroid fields. The new XL structures are supposed to be 100km across, which is about twice the size of a big asteroid ...
- by Rayzilla Zaraki - at 2015.03.24 14:01:54
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26. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
I like the idea of OAs effecting things like D-Scan. Again, this could be designed similar to how we use scan probes now. A network of these would make D-Scan very effective for friendly ships (longer range, ability to create a warpable lock on ve...
- by Rayzilla Zaraki - at 2015.03.23 17:14:13
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27. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
The "I h8s teh claockey camperz" portion of the player base must be creaming their sweat pants over this. Having a large structure that is able to facilitate locating cloaked ships in system does make sense; see submarine warfare. I could see ...
- by Rayzilla Zaraki - at 2015.03.23 16:32:11
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28. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: We are aware mooring presents a lot of discussion points, some of which were expressed during the Fanfest structure round table: Having (super)capitals visible from space, even if invulnerable to direct assault, is g...
- by Rayzilla Zaraki - at 2015.03.23 16:00:10
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29. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
This is all really cool stuff but the whole concept of prime time seems a little bit too much like *magic*.
- by Rayzilla Zaraki - at 2015.03.03 21:57:01
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30. [CCPLEASE] Spock/Nimoy Memorial - in Player Features and Ideas Discussion [original thread]
I fully support this product and/or service. Star Trek influenced so many of the things we take for granted today. In game and out of game. A nod to one of its main characters is fitting. \\ //
- by Rayzilla Zaraki - at 2015.02.27 20:05:46
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31. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
I like that fighters can be assisted to other ships off-grid. It fits with what I think of when I think about carriers: Long damage projection. Rather than being able to task them to any ship in the game, limit the choices to those that make sens...
- by Rayzilla Zaraki - at 2015.02.27 18:17:17
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32. Announcement:2015-02-25 - Unscheduled Downtime Extension - in EVE General Discussion [original thread]
This is ridiculous. I have jobs to restart, my PI is falling behind, I let my skill queue run out at 1 min before usual downtime and I am on the hours for PLEX plan for the next 17.31456 minutes. Did I miss anything? I demand a pony.
- by Rayzilla Zaraki - at 2015.02.25 15:33:20
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33. Why EvE will be a game of noobs in 10 years - in Player Features and Ideas Discussion [original thread]
Aven Yassavi wrote: Why is EvE still such a small game compared to WoW? Because Eve loses a lot players! That is a simple answer on that question but here comes why: There are 3 reasons why I think people leaving EvE 1. Eve looks very complex...
- by Rayzilla Zaraki - at 2015.02.25 15:30:44
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34. T2 Titan (Flagship) - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Bob Maths wrote: T2 titans should totally have subsystems as well. Oh and on T2 Super carriers they should have 3 different modes A true Super Dimension Fortress Macross!!! Then, it can launch a new class of s...
- by Rayzilla Zaraki - at 2015.02.25 15:26:55
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35. New T2 Battlercruisers - in Player Features and Ideas Discussion [original thread]
I agree that there needs to be some more variety in the battlecruiser class and the destroyer class as well. But the hard part is figuring out the proper was to get that variety. As has been mentioned, the three base classes, frigate, cruiser an...
- by Rayzilla Zaraki - at 2015.02.25 14:57:44
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36. EVE spaceships are damn slow! - in EVE General Discussion [original thread]
Whether or not the spacecraft went that fast is immaterial. Comets, which are much larger than most Eve ships, also travel significantly faster. However, they don't have to have their collision boxes calculated every second to make a game enjoyabl...
- by Rayzilla Zaraki - at 2015.02.19 18:30:49
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37. Nestor Blog Post - in Player Features and Ideas Discussion [original thread]
I have been considering a Nestor for a while and have been trying fits on Pyfa. It seems to me that the best use for it is in an exploration group. The most useful fit I found would be putting on a expanded probe launcher, tons of tank, scanning...
- by Rayzilla Zaraki - at 2015.02.14 13:35:21
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38. Gate campers. how do they react so quickly? - in EVE General Discussion [original thread]
Herzog Wolfhammer wrote: Someday CCP might see the earnings potential and let every ship be able to dial in a warp from system to system, even across systems, just like every.popular.scifi.genre. This. I get that spawn points were proba...
- by Rayzilla Zaraki - at 2015.02.07 02:26:44
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39. ORE mining battleship - more fitting versatility, less mining output... - in Player Features and Ideas Discussion [original thread]
Before the new rules regarding multi-boxing I would have been heavily against battleship-sized mining ships. Imagine the big, bloated boxer fleets. Now, however, I think the concept of larger mining ships is viable. Its human and corporate nature...
- by Rayzilla Zaraki - at 2015.01.20 13:47:32
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40. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
The only issues I have with regards to the cloaking debate have to do with general sci fi lore and logic. In lore, Star Trek in particular, it is possible to hunt a cloaked ship. The method to do this was set out in the 1966 episode "Balance of ...
- by Rayzilla Zaraki - at 2015.01.10 20:48:46
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